Counter Hack Quote Of The Day

"Worrying is like sitting in a rocking chair, you can rock all you want, but it doesn't get you anywhere."
- Landon Massel

Showing posts with label Counter Strike. Show all posts

Mapwise Strategy : De_Dust2  

Posted by Hitesh


Counter-Terrorist (CT) Side:
Pistol Round: 2 B, 2 on SA watching SA, mid, and lower b, 1 watching LA close to bombsite on the ramp.
A set up(3-1-1): 1 LA, 2 SA or platform, 1 b, 1 mid
B set up(SA Open strat): 2 long a, 1 mid, 2 b
C set up(2-1-2 or Strong B): 1 long a, 1 SA, 1 mid, 2 b

Terrorist (T) Side:
Player1: AK
Player2: AK
Player3: AK
Player4: AWP or AK sometimes
Player5: AWP

Pistol Round: Player1, Player2, Player3 Rush LA with flashes/grenades and the bomb. Player4 and Player5 delay up SA trying to flank and get rotators.

Verge Strat: Player5, Player4 pick mid, Player3, Player2, Player1 with AKs rush towards B. If AWPS get a pick take and hold B. If awpers don't get a pick then Player1, Player2, Player5 go SA, Player4 sneaks long, and Player3 watches for rotators in mid/lower b area. Make sure to smoke middle if the team ends up going to A.

Complexity Strat: Player1 goes lower B, Player5 picks mid, 3 team members(Player3, Player2, and Player4) rush and take long. Leave the awper(Player4) in pit at LA, then Player3 and Player2 meet up with Player5 and go up SA and take A. Player1 hangs middle and gets rotators. Make sure to smoke middle if the team ends up going to A.

Spread Strat: Player2, Player3, Player4, Player5 work A both LA and SA, Player1 goes B and try to get picks/rotators.

2-3 Split A: 3 team members(1 awp, 2 AKs) take LA, while other team members smoke mid and come up SA. Plant A and cover bomb. Make sure to lay 2-3 smokes when crossing from LA to site.

Note: You can also do full team rushes as well such as a B rush, B tunnels to mid rush, SA rush, or LA rush. These usually don't work that well against good teams though. I would advice using these on save rounds, deagle rounds, or on a team in which you know is weak at a certain position on the map.

Common Map Locations
Long A: This is the route to A bombsite going right out of T spawn and then threw the small tunnel with doors.
Short A: This is the route to A bombsite going up middle out of spawn and then going up stairs into A bombsite. This is also known as cat or catwalk.
Upper B: This is the part of the tunnels outside of B that connects to the B bomb site.
Lower B: This is the part of the tunnels outside of B that connects to middle.
Pit: This is the declined ramp at long A.


source:counterstrikestrats

Regards
SILENT||AGGRESSION

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Tips On Strategies !  

Posted by Hitesh


Accomplish your objective to force the other team to make a move

Often the other team will be either camping, or moving cautiously, or waiting for you to make a move. Particularly when the round is drawing to a close and there are only a few surviving players left, you can try and turn the tide of battle by putting your enemies on the defensive. If you're a Counter-Terrorist on a hostage rescue map, go grab the remaining hostage and make a run for it. If you're a Terrorist on a bomb/defuse map, try planting the bomb in order to force your enemies out. And so on. If done carefully, this can often turn the hunter into the hunted, since now you will be taking the initiative and forcing your enemies into predictable, sometimes exposed, behavior (chasing after the hostages and their rescuer, defusing the bomb, etc.). If you're being hunted, try flipping the script.


Leave gratings and vents intact when possible

Untouched windows and vents serve as an early warning system. It takes noise to open a vent or grating -- not much if a knife is used, but enough to to be noticed if it's nearby -- and this can alert you to sneaking enemies even when they're not direct line of sight. Even for vents and destructible objects far away, seeing them destroyed -- or noticing later that they're destroyed -- can give you a heads-up as to enemy locations, provided you know your team isn't shooting at them. If you hold off on destroying vents and gratings, you'll know that when they're gone an enemy was responsible.


Don't hesitate to sacrifice yourself for the team

The goal of Counter-Strike is for your team to win, not just you. To be a successful Counter-Strike player, you need to put your team above yourself -- and that means your team, not whatever clan you're in this week. To accomplish your objective, that sometimes means laying down your life for the good of the team. When your teammate is planting a bomb, you need to put yourself between him and the enemy. When the VIP is making a hasty retreat, don't hesitate to try to lead the enemy astray by moving out of cover and drawing fire while he can escape. When your teammate is making a run with the hostages trailing behind him, step in the line of fire to give the enemy multiple targets. Your team always comes first.


Take out snipers first

Snipers -- enemy on high ground and watching over your advance, whether they're actually using sniper weapons or not -- are your primary concern. When you're on the offensive, competent snipers are the main impediment to achieving your objective. Give the highest priority to taking out the snipers; once they're gone you can continue on. Snipers are your biggest threat when advancing. Eliminate them first.


When low on ammo and enemy is nearby, pick up enemy gun

When you're in the thick of things, often successfully reloading before you come across another enemy is the primary impediment to your success. When you've just downed an enemy -- particularly if you caught him unaware so he did not return much fire -- and you need to reload but other enemies are nearby, consider picking up the downed enemy's weapon. Obviously, this is a particularly good idea if his weapon is superior to your own. If your enemies are hunting you, they may wait until right after a firefight to make their move, figuring that you're probably distracted or low on ammo or reloading. Being fully prepared with a fully-loaded weapon can give you the upper hand. If you're low on ammo, consider picking up weapons from your downed foes.


When sniping, relocate after being spotted

Snipers are deadly in any realistic game like Counter-Strike -- running out into open without cover is tantamount to suicide. But by the same token, an uncareful sniper can easily be taken down by an enemy sniper, or even an assaulting foe with an accurate weapon (like an AK47 or a Colt) and good aim. If you're sniping, once you're spotted, relocate to another position. It doesn't necessarily have to be far away, your head just needs to be poking out of another area. If you're firing at another sniper who doesn't yet see you and miss, he shortly will -- move to another position and resume the attack. A sniper in a known location is a soon-to-be-dead sniper.


If the round ends and you survive, avoid enemy contact

If the round ends by something other than elimination -- i.e., the Counter-Terrorists rescue all the hostages or the Terrorists successfully destroy the bomb site -- then avoid enemy contact. At this point it does you no good to engage the enemy: The round is already over and you only risk getting killed. Part of Counter-Strike is managing your money, and risking losing your current weapon is not worth it when the round is already over. It doesn't do you any good to engage the enemy once the round is over.


If you find yourself isolated and outmatched, concentrate on taking out one enemy

Every Counter-Strike player has found themselves out on point and has accidentally stumbled into the spearhead of an enemy assault. When you have no choice but to die, take someone out with you. Instead of spraying bullets at the entire general area, hoping to whittle all of the opponents down, concentrate on one individual and inflict all your might upon him before you get taken down. Your remaining teammates will be better off with one fewer enemy rather than that same amount of damage spread over each enemy. If you find yourself being overrun and are certain to die, concentrate on taking one enemy with you, to help out your teammates down the line.

source:bosskey

Regards
SILENT||AGGRESSION

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Another Trick To Increase Fps  

Posted by Hitesh



Here is a great config to help improve your FPS for counter-strike source.

Guide for Installation:

1. Copy the following text and a text file and rename this file to "autoexec.cfg"
2. Place this file in the "c:\program files\valve\steam\steamapps\\counter-strike source\cstrike\cfg" directory
3. Upon running Counter-Strike: Source, your console should note: "FPS Config Loaded" in your console.

If you do not see this in your console (~), please make sure the file is correctly named "autoexec.cfg" and is placed in the correct folder.

This config is both CAL and CEVO legal. Besides running this config, closing any unneeded programs, regularly defragging your hard disk, and running spyware cleaners will help the game run smoother.



//FPS Config
//----------------------

clear

echo "*******************"
echo "FPS Config Loaded"
echo "*******************"

// FPS Settings
// ----------------

//Cl_ Commands

cl_cmdrate "101" // Must be set to 100/101
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_interp "0.01" // Must be set to .01
cl_interpolate "1" // Must be set to 1
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_minmodels "1"
cl_min_ct "1"
cl_min_t "1"
cl_predictweapons "1"
cl_pred_optimize "2"
cl_phys_props_max "50" // Must be set to 50+
cl_ragdoll_physics_enable "0"
cl_ragdoll_collide "0"
cl_smooth "1"
cl_smoothtime "0.01"
cl_soundscape_flush
cl_updaterate "101" // Must be set to 100/101

//Mat_ commands

mat_bloomamount_rate "0.05f" // Must be set to "0.05f"
mat_bloomscale "0"
mat_bumpbasis "0" // Must be set to 0
mat_bumpmap "0"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debug_autoexposure "0" // Must be set to 0
mat_debug_bloom "0" // Must be set to 0
mat_debug_postprocessing_effects "0" // Must be set to 0
mat_debug_process_halfscreen "0" // Must be set to 0
mat_debugalttab "0" // Must be set to 0
mat_debugdepth "0" // Must be set to 0
mat_debugdepthmode "0" // Must be set to 0
mat_debugdepthval "128" // Must be set to 128
mat_debugdepthvalmax "256" // Must be set to 256
mat_disable_bloom "1"
//mat_dxlevel 90 // Must be set to 81 or higher
mat_filterlightmaps "1"
mat_force_bloom "0" // Must be set to 0
mat_forcehardwaresync "0"
mat_hdr_enabled "0"
mat_hdroverbrightrange "16" // Must be set to 16
mat_leafvis "0" // Must be set to 0
mat_norendering "0" // Must be set to 0
mat_parallaxmap "0"
mat_picmip "0" // Must not be higher than 2
mat_reducefillrate "1"
mat_showlightmappage "-1" // Must be set to -1
mat_specular "0"
mat_surfaceid "0" // Must be set to 0
mat_surfacemat "0" // Must be set to 0
mat_vsync "0"

//R_ Commands

r_ambientfraction "0.1" // Must be set to .1
r_avglight "1" // Must be set to 1
r_decals "0"
r_decal_cullsize "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "1" // Must be set to 1
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_flex "0"
r_lightaverage "1" // Must be set to 1
r_lod "-1" // Must be set to -1/0/1/2
r_maxdlights "32" // Must be set to 32
r_modellodscale "1" // Must be set to 1
r_occlusion "1"
r_renderoverlayfragment "0"
r_rootlod "2" // Must be set to 0/1/2
r_shadows "1"
r_shadowmaxrendered "1"
r_shadowrendertotexture "1"
r_teeth "0"
r_waterforceexpensive "0"
r_waterdrawreflection "0"
r_worldlights "2" // Must be set to 2
r_worldlightmin "0.0002" // Must be set to .0002

r_3dnow "1"
r_mmx "1"
r_sse "1"
r_sse2 "1"
r_3dsky 0

//Rope_

rope_averagelight "0"
rope_collide "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_subdiv "0"
rope_wind_dist "0.01"

//Miscellaneous

demo_recordcommands "1" // Must be set to 1
//fps_max "100"
func_break_max_pieces "0"
gl_clear "0"
jpeg_quality "100" // Must be set to 100
mp_decals "0"
net_showevents "0" // Must be set to 0
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
rate "25000" // Must be set to 25000+
snd_flushasync
texture_budget_background_alpha "999
texture_budget_panel_height "0"
texture_budget_panel_width "0"
voice_enable "1"
voice_scale "1"
voice_modenable "1"
violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
violence_ablood "1"
//zoom_sensitivity_ratio "1"

//BUY BINDS
//-----
//KP_ is the prefix for KeyPad buttons
//You may add multiple buy commands to one key
//Ex. bind "f1" "buy awp;buyammo1;buy glock;buyammo2;buyammo2;buyammo2"
//Remove the "//" to activate the bind

//bind "buy awp"
//bind "buy ak47"
//bind "buy m4a1"
//bind "buy famas"
//bind "buy galil"
//bind "buy mp5"
//bind "buy tmp"
//bind "buy deagle"
//bind "buy usp"
//bind "buyammo1"
//bind "buyammo2"
//bind "buy flashbang"
//bind "buy hegrenade"
//bind "buy smokegrenade"
//bind "buy defuser"
//bind "vest"
//bind "vesthelm"

//End Config



source : gamestats


Regards
Silent||Aggression

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How To Work As a Team !  

Posted by Hitesh


Listen Carefully
Sound is a big part of FPSes these days, giving players hints as to where shots are coming from, or if someone is walking up behind them. Try to learn the different weapon types by sound. It always helps to know whether you're going into a pistol fight or an AK-47 battle. A good sound system can make a difference here. Since version 1.3 it has become possible to use voice communication with Counter-Strike, which can change the gameplay experience quite dramatically and simplify team organization.


Plan Grenade Use
Grenades in Counter-Strike are limited in supply and should be used wisely. A common approach is to soften the enemy up with a few grenades before going in for the final assault. Flashbang grenades, for example, will temporarily blind those caught in the blast radius, making them vulnerable to attack. Of course, a grenade can also come in handy if you need to buy some time to make a quick retreat, or create a distraction.


Crouching and Walking

Crouching will not only steady your weapon, it will lower your profile a little and make you a smaller target. Remember that walking is silent in Counter-Strike, and by default you run all the time, so get to know those controls. Crouching and moving at the same time, while slow, also allows you to move silently. These techniques are critical if you want to sneak up on the enemy without being heard.

Take Cover
Use crates and other objects to partially conceal and protect you. It helps to have a convenient spot where you can completely disappear to reload if necessary. Keep in mind that some of the more powerful weapons in Counter-Strike can penetrate right through certain walls and objects. When you do find yourself in the unfortunate situation of having a grenade lobbed at you, turning away from it will often lessen the impact.

Try to Work as a Team
Rambo looks good in the movies, but it rarely pays off to abandon your teammates and go Kamikaze in Counter-Strike. Typically you run straight into the gunfire (and laughter) of a group of enemy players. In many cases it's nearly impossible to accomplish the game objectives in Counter-Strike without a coordinated effort, assuming that the enemy team isn't asleep at the switch. A team is usually most effective if they are carrying a variety of weaponry, since weapons in most games are designed to have strengths and weaknesses. It isn't every day that a plan comes together in an online action game, but there are rare moments when the whole thing somehow doesn't deteriorate into complete chaos, and that's what it's all about.

Practice, Practice, Practice
Like almost any game, the best way to get better is to practice. This may seem daunting when you first get into a game with a bunch of experienced players, but with a little patience you will find yourself surviving longer and even scoring a few frags.

That covers the basics of becoming a good Counter-Strike player. Naturally, there are a number of strategies and techniques specific to certain classes, weapons, and maps that go beyond the scope of this article, so you might want to browse some of the other guides in our Counter-Strike section. May the frags be with you!

source : internetgames

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Tips on Burst Fire and Reloading  

Posted by Hitesh

Burst Fire
Because Counter-Strike tries to simulate the recoil of actual guns, the longer you hold down the trigger the less accurate your rounds become. Unless you are at point blank range, after the first few shots you will likely just be blasting ammunition into the wild blue yonder, well over the heads of the enemy. To prevent this, and make your ammo count for something, it is a common practice in Counter-Strike to fire in short bursts of only two or three rounds, giving you a chance steady up for the next shot.

Compensate for Recoil
It may seem like common sense, but if you know that your weapon is going to recoil, it helps to compensate for it as best you can, typically by aiming down a little. Of course, the longer you press the trigger, the more difficult it will become to compensate adequately, so this is most effective when combined with burst fire as described above.

Plan Your Reloads
Reloading is one of the elements that differentiates Counter-Strike from some of the earlier FPSes. When your gun runs out of ammo, you must replace the clip, and although this can be done quite quickly, it often makes the difference between life and death. Try not to jump into an O.K. Corral style shoot-out without a fully loaded weapon, and when the time comes to reload, it's nice to have somewhere that you're not a sitting duck to do it.

Keep Your Pistol Handy
On a similar note, since you can switch weapons faster than you can reload in most FPSes, a quick weapon change at a critical moment can turn around the confrontation. We've all seen two players empty their guns into (or near) each other and almost simultaneously run out of ammo. Sometimes a good Counter-Strike player will finish the enemy off with his pistol or even his knife rather than wait for a reload.

Customize Your Controls
Making fast weapon changes and pulling off more complex maneuvers swiftly is greatly facilitated by customizing game controls and using scripts. Every player seems to have a personal preference when it comes to key combinations, and having the commands you need at your fingertips will speed up your gameplay considerably, although you will have to experiment with different configurations. Many experts have a custom configuration for each different class that they play.

Strategic Jumping
When you're in an open area or you know there are snipers targeting you, it's important to move around as much and as unpredictably as possible. Jumping, but not too regularly, can force the enemy to aim vertically as well as horizontally, or it can, if you're lucky, turn what would have been a head shot into something a little less damaging. That said, some players are prone to jumping continuously, even when out of harm's way, which can make you look like an idiot.

source : internetgames

regards

SILENT||AGGRESSION

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"TheCounterHack Solution For LOW FPS "  

Posted by Hitesh

 
 hey guys, iw read a good topic on steam forums and i figured id post it here as well. theres 2 settings that made me get standard 95-100 FPS in game while i had 30-40 FPS b4. 

ayways do this as it says here . 


- Set the proper -heapsize for your amount of memory 
This command determines how much memory (RAM) is allocated strictly for hl2.exe. The general agreement is that this number should reflect how much memory is installed in your system. Here is the equation: 

Your System Memory (In Megabytes) / 2 * 1024 = Your Heapsize 

Examples: 
512MB / 2 * 1024 = -heapsize 262144 
1024MB / 2 * 1024 = -heapsize 524288 
2048MB / 2 * 1024 = -heapsize 1048576 

Applying this setting will stabilize your game performance greatly - with no reduction in visual quality. Textures are better handled by the game, and the game has an increased ability to cache resources. 

To do this, simply launch Steam/hl, go to MY GAMES, and  

Right click on Counter Strike Source, and click Properties. 
 
Click Set Launch Options, and type -heapsize  
I have 1 gig of ram, so I set -heapsize 524288 
 

You can do the same thing to your other Games, like Half-Life 2. 


the 2nd settings u need to do and which helps allot is 

Set STEAM.EXE/hl.exe affinity 

Open Steam. Open Windows Task Manager by pressing CTRL+ALT+DEL and go to the Processes tab. Right click on STEAM.EXE/hl.exe, and click SET AFFINITY. You will see CPU 0 and CPU 1. Uncheck CPU 1. Click OK, and close Task Manager. 

Unfortunately you have to do this whenever you restart Steam/hl.exe, but it's worth it if it fixes your problems! 

 
*Please note that this Affinity fix will only work on multi-core processors (Like AMD X2 or Pentium 4 8xx series for example), or Pentium 4 processors with Hyper Threading Technology.  

If you don't have an Affinity option, then you're out of luck on this fix 


NOTE: u need to set this every time u restart steam! there is a way to set it and it stays like that but i dunno how :( 

hope this helped u guys as well, and thanks to the guy that figured this out :D 

regards 

SILENT||AGGRESSION

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BLOG INTRODUCTION FOR CS PEOPLE  

Posted by Hitesh


As name suggests .. this blog is deadly combination of two deadly things HacKing & Gaming..

In gaming section i only wanted to talk about counter strike sometimes known as Half Life but i know it LIFE for CS gamers ...

I will talk a lot about counter strike names , teams , settings , strategies , maps , map creation and lot more just feel free to ask any query ... or ask BEST EVER strategies to win in any battle ... 

HAVE GREAT STAY !

regards 

SILENT||AGGRESSION

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