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Another Trick To Increase Fps  

Posted by Hitesh



Here is a great config to help improve your FPS for counter-strike source.

Guide for Installation:

1. Copy the following text and a text file and rename this file to "autoexec.cfg"
2. Place this file in the "c:\program files\valve\steam\steamapps\\counter-strike source\cstrike\cfg" directory
3. Upon running Counter-Strike: Source, your console should note: "FPS Config Loaded" in your console.

If you do not see this in your console (~), please make sure the file is correctly named "autoexec.cfg" and is placed in the correct folder.

This config is both CAL and CEVO legal. Besides running this config, closing any unneeded programs, regularly defragging your hard disk, and running spyware cleaners will help the game run smoother.



//FPS Config
//----------------------

clear

echo "*******************"
echo "FPS Config Loaded"
echo "*******************"

// FPS Settings
// ----------------

//Cl_ Commands

cl_cmdrate "101" // Must be set to 100/101
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_interp "0.01" // Must be set to .01
cl_interpolate "1" // Must be set to 1
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_minmodels "1"
cl_min_ct "1"
cl_min_t "1"
cl_predictweapons "1"
cl_pred_optimize "2"
cl_phys_props_max "50" // Must be set to 50+
cl_ragdoll_physics_enable "0"
cl_ragdoll_collide "0"
cl_smooth "1"
cl_smoothtime "0.01"
cl_soundscape_flush
cl_updaterate "101" // Must be set to 100/101

//Mat_ commands

mat_bloomamount_rate "0.05f" // Must be set to "0.05f"
mat_bloomscale "0"
mat_bumpbasis "0" // Must be set to 0
mat_bumpmap "0"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debug_autoexposure "0" // Must be set to 0
mat_debug_bloom "0" // Must be set to 0
mat_debug_postprocessing_effects "0" // Must be set to 0
mat_debug_process_halfscreen "0" // Must be set to 0
mat_debugalttab "0" // Must be set to 0
mat_debugdepth "0" // Must be set to 0
mat_debugdepthmode "0" // Must be set to 0
mat_debugdepthval "128" // Must be set to 128
mat_debugdepthvalmax "256" // Must be set to 256
mat_disable_bloom "1"
//mat_dxlevel 90 // Must be set to 81 or higher
mat_filterlightmaps "1"
mat_force_bloom "0" // Must be set to 0
mat_forcehardwaresync "0"
mat_hdr_enabled "0"
mat_hdroverbrightrange "16" // Must be set to 16
mat_leafvis "0" // Must be set to 0
mat_norendering "0" // Must be set to 0
mat_parallaxmap "0"
mat_picmip "0" // Must not be higher than 2
mat_reducefillrate "1"
mat_showlightmappage "-1" // Must be set to -1
mat_specular "0"
mat_surfaceid "0" // Must be set to 0
mat_surfacemat "0" // Must be set to 0
mat_vsync "0"

//R_ Commands

r_ambientfraction "0.1" // Must be set to .1
r_avglight "1" // Must be set to 1
r_decals "0"
r_decal_cullsize "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "1" // Must be set to 1
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_flex "0"
r_lightaverage "1" // Must be set to 1
r_lod "-1" // Must be set to -1/0/1/2
r_maxdlights "32" // Must be set to 32
r_modellodscale "1" // Must be set to 1
r_occlusion "1"
r_renderoverlayfragment "0"
r_rootlod "2" // Must be set to 0/1/2
r_shadows "1"
r_shadowmaxrendered "1"
r_shadowrendertotexture "1"
r_teeth "0"
r_waterforceexpensive "0"
r_waterdrawreflection "0"
r_worldlights "2" // Must be set to 2
r_worldlightmin "0.0002" // Must be set to .0002

r_3dnow "1"
r_mmx "1"
r_sse "1"
r_sse2 "1"
r_3dsky 0

//Rope_

rope_averagelight "0"
rope_collide "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_subdiv "0"
rope_wind_dist "0.01"

//Miscellaneous

demo_recordcommands "1" // Must be set to 1
//fps_max "100"
func_break_max_pieces "0"
gl_clear "0"
jpeg_quality "100" // Must be set to 100
mp_decals "0"
net_showevents "0" // Must be set to 0
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
rate "25000" // Must be set to 25000+
snd_flushasync
texture_budget_background_alpha "999
texture_budget_panel_height "0"
texture_budget_panel_width "0"
voice_enable "1"
voice_scale "1"
voice_modenable "1"
violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
violence_ablood "1"
//zoom_sensitivity_ratio "1"

//BUY BINDS
//-----
//KP_ is the prefix for KeyPad buttons
//You may add multiple buy commands to one key
//Ex. bind "f1" "buy awp;buyammo1;buy glock;buyammo2;buyammo2;buyammo2"
//Remove the "//" to activate the bind

//bind "buy awp"
//bind "buy ak47"
//bind "buy m4a1"
//bind "buy famas"
//bind "buy galil"
//bind "buy mp5"
//bind "buy tmp"
//bind "buy deagle"
//bind "buy usp"
//bind "buyammo1"
//bind "buyammo2"
//bind "buy flashbang"
//bind "buy hegrenade"
//bind "buy smokegrenade"
//bind "buy defuser"
//bind "vest"
//bind "vesthelm"

//End Config



source : gamestats


Regards
Silent||Aggression

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Danger Of ''Ctrl+C'' over Internet  

Posted by Hitesh



We use to copy various data by ctrl+c for pasting somewhere else. This copied data is stored in clipboard and is accessible from the net by a combination of Javascripts and ASP.

Just try this:
1) Copy any text by 'ctrl+c'
2) Click the Link: http://www.sourcecodesworld.com/special/clipboard.asp
You will see the text you copied on the Screen which was accessed by this web page. (Check it out !!)

Do not keep sensitive data (like passwords, reditcard numbers, PIN etc.) in the clipboard while surfing the web. It is extremely easy to extract the text stored in the clipboard to steal your sensitive information.

Be cautious ...

To avoid Clipboard Hack Problem, do the following:
1) In Internet Explorer, Go to Tools -> Internet options -> Security
2) Press Custom level.
3) In the security settings, select disable under Allow paste operations via script and click on 'OK. (Now the contents of your clipboard are safe.)

Regards

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